In the middle we have the “sigil” religious relic archetype, which was definitely based on demonic symbols you see in real-world esoteric texts like the Lesser Key of Solomon. These in turn have generated names like “The Divine Pyramid of ” and “The Sacred Memorial of ”. There are around 64,000 possible permutations of these pyramids, with various sizes and shapes, colour orientations, decorations, and so forth. I wanted an archetype here that felt very grounded and quite close to nature, and quite close to something that people might actually construct, yet also an artefact that could have deep religious meaning for one group while being entirely overlooked by another. On the left-hand side we have the “wooden pyramid” religious relic archetype, which I don’t think was based on anything in particular with that said, though, the idea came into my mind after watching Midsommar, so maybe there was something about wood carving and some of the interior visuals in that film that had lingered in my mind when creating this one. I’ve been showing the generated relics off each update so far, and although I think next time I’ll be taking a short break on them in order to work on some other features, another three religious relic archetypes have now found their way into the game. We begin by returning to our procedural religious relic generation! As before, every generated in-game religion now selects a relic archetype and then generates religious relics within those archetypes, and those relics now appear in religious buildings and monasteries and so forth where reliquaries used to appear (I might well find some new use for the reliquary graphics further down the line, but for now, they’ve had their last hurrah). Try to speed up world generation as well?Īs ever, if you enjoy these posts, please do think about sharing them around the internet, or on forums, or tweeting it out, or to fellow gamers who might be interested – it takes a heck of a lot of effort to write these things up and I really do appreciate it a ton.Further speed up turn-by-turn rendering.I currently count 48 known bugs / issues – I want this down to 0.MORE OPTMIZATIONS / BUG FIXING / POLISHING These will become, for now, the game’s primary objective (rather than, as they will be later, one aspect of many). High-value items are, indeed, under the ground where a map points!.Zoomed-in treasure maps correctly show relevant locations (far more complex). Zoomed-out treasure maps correctly show relevant locations.Treasure maps spawn in shops just like non-treasure maps do.Develop proper model for “membership” in religions, nations, cults, etc.Far more complex interactions with priests etc.Enable the player to join and leave a religion.Update and transform things like religious beliefs, things religions dislike, information about religious histories, holy books, etc.Generate the images for all 25+ archetypes of religious relics, and place them in religious buildings.
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